Competition/Round Robin Setup
Round Robin Setup
While the Level number is set in the event elimination type setup, the specific setup for each level is made here. Each level has its own settings, don't forget to set up all levels.
- Qualified Archers: shows how many archers will be selected by the setting
- Rounds: shows how many rounds each group will need to shoot to complete all matches
- Level Name: name of the level
- Groups: number of groups
- Archers per Group: number of archers in each group
- Match Scoring: set system or cumulative
- Best Ranked: select how to rank the "best ranked"
- Ends: number of ends to shoot
- Arrows/End: arrows per end
- Tie-Break Arrows: number of SO arrows (mandatory even if ties are allowed)
- Ties Allowed: if a match can be tied
- Points for Winner: match points to assign for a win
- Points for Ties: match points to assign to each opponent in case of tie
- Tie break system: first tie breaking system
- Tie break system: second tie breaking system
- Check Golds in Ties: in case of tie for score, also consider number of Golds
- Check XNine in Ties: in case of tie for score, also consider number of XNines (after Golds if checked)
Group Assignment
This part is more tricky part of round robin setup, as all steps must be set manually depending on the specification of the competition.
Each level and eventually the final brackets assignments need to be done manually as there is no standard method.
The first level is usually set inserting the top archers into the groups, from first to last qualified. Two methods are usually employed: block seed and snake seed: the first will insert top ranked block in group 1, then in group 2 etc. The second method will insert as first archer in each group ranked 1 in group 1, ranked 2 in group 2, etc then reverse the flow for the second archer and so on.
From the second level, who is eligible to enter the groups must be decided one by one.
For the Final assignment into the Brackets, the event itself must be created coherently. As an example, creating a round robin with 3 levels, last level a group of 6, but the event starts from 1/8 is a "no go" situation as 1/8 need 16 archers but only 6 are available after the last stage!
Target Assignment
Target assignment for each match is the final step of the Round Robin setup.
Some tips can be found at the bottom of the table t help speeding up the process.
Once set up the first match, a drop down menu will appear to set the selected item to all the matches of that group and round.
Same logic applies to the targets assignment.