Round Robin
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After a qualification round, Individual and Team events can enter round robin eliminations.
Entries will be divided into groups, each component of the group will then shoot a match against all others of that group. Based on the settings points will be awarded to each match and a final rank by group will be available.
Round Robin entries can then enter more round robins or enter a regular bracket system.
Round Robins are tricky to set up and hide several pitfalls.
Setup and Group Assignments
For the purpose of this wiki, we will be setting a 2 level Round Robin, with these rules:
- Round Robin level 1 will be 8 groups of 5 archers
- Round Robin level 2 will be 4 groups of 4 archers
- final brackets start from phase 1/4
- Qualification Round ranked 1 and 2 are directly seeded in the 1/4 of final
- Qualification Round ranked 3 to 6 are directly seeded in groups 1-4 of second level
- Qualification Round ranked 7 to 46 are seeded in 8 groups of 5 in level 1
- Level 1 top ranked of each group proceed to second level
- Level 1 two best ranked proceed to second level
Target Assignment
Usually all groups shoot together one match after the other so target assignment can be simplified using shortcuts:
- Target:
- a number followed by "+" assigns targets from that match up to the last match of that phase in increments of one
- a number followed by "-" assigns targets from that match up to the last match of that phase in increments of one but only for the non-bye matches
- Date: format is always YYYY-mm-dd. Shortcut available: d1 for first day of competition, d2 for second and so on.
- Time: format is always HH:mm (24 hours format). If a date and time is set in round 1, from round 2 setting "+25" will set the same date and time + 25 minutes
- Length: expected duration of the match
Events Status Management
To seed entries in the groups you first need to check shoot offs after the qualification round and after all matches in a level are finished